I didn't like the Single player as much as I did CoD4.
In CoD4 they don't really focus on the story, you've got a bad guy that your captain tried to kill years ago and thought he succeed and his son, who are both russians trying to conquer the world (or something). That was it, you knew who your enemy was and you went for him.
But in MW2, they tried to make a story. Makarov isn't explained properly (what was he doing uptil now and why, if he is a hired gun, does he care about Zhakaev). It's far too disjointed, at least the first story in CoD4 sort of mad sense. Like I knew why I was going after the son (to get to the father duh), but I knew he was the son. I'm not sure who the guy you chased in Brazil was and I'm not sure why Captain price is in prison. CoD is known for jumping from character to character, but this one goes overboard, jumping from scene to scene. At least with CoD4 your characters stayed relatively in the same areas. It seems like Roach gets the most travels, but it is definitely annoying.
With the MP. I like the maps, but they aren't that great. Nothing truly memorable yet (though I am having fun in that level with the massive sand (?) blocks. One thing I dislike about MP this time around is that some of the maps are feeling a bit too big. I'm finding times when I won't see an enemy for at least 20 seconds (and this is me running around), even in a Ground War match with the full 18 (I think?) people.
Also, why isn't the M16 one of the first guns you unlock!! I loved the fact that one of the more powerful weapons was at your disposal from the get-go (felt more even that way).







