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The flying bug was on the demo, I'd rather see it replicated on a full version before I count that as all that damning.

Also, Wii games contain system updates on the disk (Guitar Hero III, Super Mario Galaxy), so that's defiantely not unique to PS3.

Bugs are bad, but there are various levels.

Die for no apparent reason - bad.
Stab the air and suddenly, get a kill - weird, but alright.

Have a sprite load incorrectly - Weird, but amusing (Horse)
Have a wall load incorrectly and trap you - bad.

Have memory overflow when a user intentionally modifies variables in an unexpected manner - Happens quite a lot actually, you can screw with inventories in a lot of games with some experience.
Have a memory overflow when a user acts in an expected way - bad. Hire a QA team.

Patches? Definately bad. If you cannot ship a working product, you face the risk of recall, or used to. So, make sure it works. Now with patches, you don't have recall, you have a patch to download in a week, and then a better one in 2 weeks once consumers are pacified.



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.