ClaudeLv250 said:
I never said the success was due to the fanbase so that argument is moot. I also wasn't using sales either but that actually helps my point: FF6 has impressive sales, better than I realized. A bunch of new kids getting into FF7 doesn't negate the previous games, like I said, it was an established franchise with a healthy fanbase before: 900k for FF6 is not niche. My entire point was that Lost Odyssey would have a steeper hill to climb than Final Fantasy did. It has no predecessors, whereas FF had several games, one which almost hit 1m in the US alone, which shows that the series was on an upward trend before FF7, not downward. Lost Odyssey doesn't have that momentum or that name brand recognition. Mistwalker's previous games haven't had the impact their pre-hype would suggest. Blue Dragon made a tiny splash in Japan but was pretty much ignored everywhere else. Japan doesn't seem to care much for ASH on the DS, there's no telling what it'll do in NA and Europe if it ever gets brought over. Final Fantasy was already on its way up, it was a known and respected franchise. Lost Odyssey pretty much has to climb from the bottom of the mountain.
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"Final Fantasy already had a fanbase and several games in the US before the FF7 explosion."
The implication seems to be that the fanbase had to be there for VII to be a hit, which is a way of saying the fanbase was needed for the sucess. This is the line, and the part I am disputing, as no game with FF in its name sold greater than 250k in the US, save for VI, which also had a fairly extensive marketing campaign, just not as large.
In other words, marketing can help a game, even if it's not an established franchise. Look at all the franchises where the first game was a hit.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








