Onyxmeth said:
Maybe the rule just doesn't apply to games that the PSN management turns down flat and then get released on a competitor's network and finds success, now allowing the game to finally show up on the network. That's what happened with Braid. It was offered up to the folks at PSN and was rejected originally. |
When the developer was talking about the game at nordic game jam. He said the reason he was making it for the xbox and not the ps3 was because it was a lot of work porting it to the ps3 or something.
Anyways I tried the pc demo and didn't like it.. So it's not a game for me.
EDIT: allow me to elaborate. He said the work and the funds were an issue since it wasn't a direct port like 360 from pc was. If i recall correctly.







