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JaggedSac said:
I started my gaming career as an online PC gamer. Had a Lan party for the Quake Beta release(nail gun bitches), played the hell out of the original TF mod for Quake(2Fort4 baby), Quake 2, a Quake 2 mod called Battle of the Sexes(a TF rip off), UT, UT2004, Rainbow Six, Tribes(hell yeah baby, best pc online game eva), and I find console online gaming to be perfectly adequate.

I actually prefer the idea of matchmaking. Team vs team, no joiners. Who you start against is who you end against. This idea does not necessarily have to use peer to peer, but the service is more scalable and manageable using it. I have played around 2000 matches of Halo 3, and I can honestly tell you, I sure wouldn't have played that fucking many if lag was an issue.

As for controls, it would only matter if input devices were mixed. As long as everyone is on even ground, it doesn't mean shit to me. I am perfectly adequate with either dual analog or mouse/keyboard.

Graphics are not really a concern for me, Tribes, my favorite pc FPS of all time had mediocre graphics even on release. The only impressive thing was the map sizes. Gameplay is FAR more important to me.

Mods can sometimes be good, if you can find a diamond in the rough, I already mentioned I played the original TF and a Quake 2 BOTS mod(which my father was actually a map designer for). But it doesn't matter to me as long as the original game's design keeps me coming back, ie. Tribes or Halo.

I have gotten to the point where I just like joining up with a party of my buds and going from playlist to playlist and game to game and just having a good time. Console has just suited my lifestyle more as of late. There is nothing wrong with online console gaming, it is perfectly adequate, and quite well suited to the matchmaking paradigm.



Well put!