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CyberRazorCut said:

I played the demo of the first one, and wan't impressed at all.  I'd pretty much forgotten about it until I saw the videos for the sequel - specifically the long walkthrough on the Xbox marketplace - and was surprised at how well it's all coming together.  It looks like a game that will succeed or fail depending on how intuitive and playable all these cool things you can do are (whilst it's fair to say all games depend on the implementation of the controls, when there's this much variety in the moveset it has to be spot-on).  If it can provide me with an interface where leaping from car to car, opening my chute to get lift before grappling onto a speeding truck and shooting the driver feels simple and fun, then I'm interested.  If I'm fumbling with the left bumper, depressing the analogue stick and simultaneously stabbing X&A, then I'm not interested.  The main character was clearly invincible for the purpose of the demo too (either that or firefights are amusingly non-lethal), which raised a few questions about how these scenes will work with a sliver of health, but other than that I'm most definitely interested.  Graphics are nice too.

Strategyking92 said:

This is automatically going to be a great game. It keeps the core of the first game while polishing, beautifying and adding new features to the game. I just hope it doesn't suffer from the mercinaries two syndrom. Wherein the sequel is a huge let down and kind of sucks balls.

I agree with you.



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