NJ5 said: Of course there are all sorts of factors involved (price cuts, bundles, etc). But that kind of stuff happens pretty much in every Christmas, what this analysis shows us is how much demand we can reasonably expect for each product. EDIT - after dividing the numbers, I can see that it's not quite as stable as the writer makes it seem. November seems to be anywhere from 2 to 3.
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So that 2 to 3 x range would be:
November
Wii: 1,000,000 - 1,500,000
360: 700,000 - 1,000,000
PS3: 250,000 - 350,000
That seems about right for November.
PS3 may be in the high part of that range (350k) with the price drop and new model, but the 360 will still probably double it. Wii sales will be determined by availability more than by some formula based on past data.
Assuming December is 2x November, that would be:
Wii: 2,000,000 - 3,000,000
360: 1,400,000 - 2,000,000
PS3: 500,000 - 700,000
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick