dahuman said:
that's not true, not all games work the same way when taking resources from the computer itself, there could be a certain block that's bad but not accessed often or being checked off as a bad buffer by the system, if that part of the memory is not touched often, system stability wouldn't be an issue, but if you get there, it will blow up regardless. though tbh I think it sounds more like a power supply issue, if you have a volt meter around the house, i'd check the power outputs of each connection to make sure they are all at the right voltage, this is a PC, not a console, you can't apply standard logic to all problems. |
Actually most games and applications don't refer to an actual memory address. Usually a block of memory is set aside if a program asks for it, but rarely does the program ask for a specific memory address to be set aside. This would be extremely inefficient and erroneous, as that block could be in use by some other program, and overwriting it would lead to unexpected behaviour. Every time the program's run, it uses different memory locations.
And I still doubt it's a hardware issue, especially since he claims that BioShock has no problems running.








