Whats funny, is that the makers of Crackdown said they broke even. I was shocked to hear that a game that sells 1.5 million copies just breaks even. Then I heard that the makers of Heavenly Sword decided not to make the sequal because they did not make money on the game (which sold over 1 million). From the developers point of view, it is possible to view these games as a 'flop' from an economic situation. Just imagine what kind of a flop Crackdown could have been if the Halo 3 beta was not included in it.
I think that true flops would be games like Haze, and Too Human. Heavy hyped, with much higher anticipated sales. I think this is why more and more games go multiplatform in order to hedge there product and potentially prevent it from getting that 'flop' lable.







