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JaggedSac said:
Mudface said:

I don't really know what you're saying there. There's nothing inherently wrong about MMO subs, microtransactions or DLC. I'm talking about stuff that formerly would have been free, now being charged for.

MS tried to charge for GFWL and fortunately, it was a resounding flop. MS charge for XBox Live and rake in a billion a year in subs. Once this is established as the norm, consumers lose, both console and PC gamers.

So you are saying the concept of subscriptions, DLC, and microtransactions is sound in practice, you just don't want it to come to things you like?

I do not want to put words in his mouth, but what I *think* he is saying, and what *I* at least would say - is limiting the free stuff, and charging for anything... as opposed to keeping the free stuff and also charging for new content.

 

The best recent model for a customer friendly DLC/Micro is Dragon Age. It is clear that EA intends to offer DLC and Micro add-ons to the game and charge for them. However, instead of locking the system and making it so their content is the only game in town, they have provided the most robust set of modding tools to date for an RPG platform and encourage community content.

Instead of taking something FROM the customer, they let the customer keep what they already had from their previous games ( modding / free content) and offer their own. Instead of subtracting value from their product, and possibly adding it back for a cost, they simply add more value... for a cost. If you do not want their new content, you do not have to pay... however they are confident in their abilities to make something people will pay for, so they do not need to gimp their actual product.