Let me throw my opinion in here.
A game is a success if it makes money. If it costs $1 million to make, and made a substantial amount more, it is a success! Games that break even aren't successes persay, but they are not flops either.
One of my favorite games to talk about, No More Heroes, is a game I wanted to sell like 5 million copies. However, the budget for that game makes selling that amount to reach profit unnecessary. It only needed like 200k to be a success and for Suda51 to throw a celebratory party. Just because it did not sell a million, doesn't mean it is a flop.
Games that underperform are commercial flops, but in terms of raw sales numbers are not. However, I only base things on commercial success. ET sold like 9 million, but was still an overproduced flop.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







