| puffy said: For most people calling a game a flop means that it didn't surprise them. If a game explodes and hits a million on DS/PSP then people will be surprised and see it as a success. They misuse the word 'flop' to express their feelings that the game isn't a huge hit. In my opinion, a flop is something that doesn't reach expectations, whether it be sales volume or profit. |
I agree with the general "doesn't reach expectations" formula, but I'd add a few other possible goals that developers/publishers might have:
- showcasing a hardware peripheral or software tool, as e.g. an engine.
- estabilishing commercial relationships with a publisher and/or builiding cred for future projects.
Because of these goals, even with low sales and low profit -or even short-term losses- a game might not be a flop. That's the case, I think, of The Conduit.







