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The combat is the last thing I'd complain about. After playing KotOR and a few Final Fantasies, I applaud any RPG where combat does not consists solely of pouring through menus and watching cutscenes. Don't compare it to Halo, compare it to other RPG fighting systems and it'll really shine bright.

Ok so they tried the same with Jade Empire, the combat of whic was shallow and sucked, but maybe they've learned something by now. =P