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Activision is the problem here.  Like many dev teams of late, not enough time was invested in making the "ports" = the original.  This has nothing to do with consoles vs consoles vs pc, but with the damn publisher.  Activision says, "bring the damn game out at this date", and IW has to make sure that is done.  So the original gets built, tested, and ported.  This leaves very little time to "perfect" the ports.

 

Blame Activision, Blame Activision.  Its not a real "entertainment" publisher anyway!