| Squilliam said: What I don't understand is why the hardcore uberwhiner minority get to bend the developers to their ear whilst the more casual players who just want a simplified experience don't get heard? Im willing to bet that the number whom actually know/care what a dedicated server is number at 1 in 20 or there abouts. Whilst im also willing to bet that the number of people who would appreciate simplified matchmaking getting them into the game faster/easier would be about 1 in 3 or more. Most people don't have clans and or more than 8 friends who will want to play the game with them at the same time, 95%+ territory here. I don't particularly care about what the small minority of people who would play this game want. They have a metric ton of games they can play which cater to their needs, however there aren't nearly as many people who play casually who can get a game like this which caters to their needs in a simplified fashion. When it comes to multiplayer im about as casual as you can get. I just want to be paired with people who are around my (low) skill level in these games. I can't get that from a server list and therefore I can get the experience I want from MW2 but not from MW1 (which is still around I might add for those who want those features to play). I don't know why in particular they can't have both dedicated servers and P2P and there probably is good reason or are people really that asinine about what IW expected from the community in terms of backlash? Since they knew it was coming then they must have some fairly good justification for doing what they're doing even if they don't tell you the full reason.
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Yeah... I'm sure casual players know the difference between being allowed to play with 64 players vs being capped at 18.
And while you might not think of it right off the bat... the latency will effect all casual players, as will the fact that when your host quits, it takes several seconds to find a new one (if you aren't booted back to a lobby).
Is that fun for you? Being in the middle of a game, and having the game pause for 5-15 seconds while a new host is found?
How about the fact that if there's a cheater, there's nothing you (or anyone else) can do about it, aside from quit the server?
This isn't super elite hardcore gaming stuff... this is pretty simple stuff that's getting screwed up.







