| Squilliam said: What I don't understand is why the hardcore uberwhiner minority get to bend the developers to their ear whilst the more casual players who just want a simplified experience don't get heard? - They've cited those people as why they changed to IWnet instead of dediacted servers. Im willing to bet that the number whom actually know/care what a dedicated server is number at 1 in 20 or there abouts. Whilst im also willing to bet that the number of people who would appreciate simplified matchmaking getting them into the game faster/easier would be about 1 in 3 or more. - Perhaps. I can understand wanting some simplicity, but why not have had both matchmaking and dedicated server co-exist? In any case, learning how to use a server list isn't a difficult thing, but I will agree that it can be annoying when you join a server and find they're doing things you hate, but I've had that experience with matchmaking with bad maps, game settings, and annoying players as well. Most people don't have clans and or more than 8 friends who will want to play the game with them at the same time, 95%+ territory here. - I don't have a clan nor do I have a lot of people on my friends list (mainly just the few friends I convinced to get TF2 and a few others from years of playing Counter-Strike) either. However, I at least like using a list (Killzone 2 or Warhawk for an example on consoles) to find games to join as opposed to being forced into only matchmaking. From my example, the server list in Warhawk could connect you to dedicated and non dedicated servers. I don't particularly care about what the small minority of people who would play this game want. They have a metric ton of games they can play which cater to their needs, however there aren't nearly as many people who play casually who can get a game like this which caters to their needs in a simplified fashion. - Granted I don't know the breakdown of the casual vs less casual PC players, I'd still say that the big shock here comes from the fact that lots of people were ready to leave COD4 behind and transfer over to Modern Warfare 2 when the news of IWnet hit. When it comes to multiplayer im about as casual as you can get. I just want to be paired with people who are around my (low) skill level in these games. I can't get that from a server list and therefore I can get the experience I want from MW2 but not from MW1 (which is still around I might add for those who want those features to play). - I don't mind that either. While I side myself on the side of dediacted servers I'm not a hardcore serious player. I don't have a clan or a large friend list. I don't care about always playing with highly skilled people and I'd say that a majority of my online FPS gaming has been in pub games. I just want to hop in and start playing. However, I want to have the server list where I can choose my settings and see the servers and their pings. While looking past the 9 vs 9 player cap and lack of custom content, what's wrong with having dedicated servers and matchmaking coexist? I don't know why in particular they can't have both dedicated servers and P2P and there probably is good reason or are people really that asinine about what IW expected from the community in terms of backlash? Since they knew it was coming then they must have some fairly good justification for doing what they're doing even if they don't tell you the full reason. - From what I understand, the developers were saying that Modern Warfare 2's online would be just like COD4's. Everybody was hyped up and excited to switch over when seemingly out of left field they dropped the IWnet bomb.
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