There is absolutely no way FF13 is going to reach FFX levels in sales, let alone FF7 levels. Jrpg interest is not what it used to be. And while many will make an exception for FF, the interest is still going to be lower than in previous generations. Giving it some thought, yeah it'll outsell FF12 (since FF13 has the novelty of being the first FF of the gen) but not FF7 and FFX.
I'll probably buy FF13 (when it hits the bargain bin). I'm not hyped for this, there's a great chance I might not like it but I'll give it a chance anyway I guess. I've played jrpgs since before the PS1 era (though I only casually played a few of them back then. I only started seriously playing them with the PS1) but these days I find that they mostly (not all) bore me. Battles in jrpgs in general need to be more interesting. Give us an incentive to want to continue killing baddies. Don't make battles seem like work/a chore. And making battles real-time (ie. Tales of Vesperia) is no guarantee of that. This isn't a criticism of the turn-based system. The turn-based system has potential to be fun. You just have to do it right. Just giving us level ups and skill points is not enough to motivate us. Because lots of games from other genres (ie. hack-n-slash and beat-em-ups like Castle Crashers) these days offer that too while offering more fun fights.







