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Most of the Kazunori Yamauchi interviews from “mainstream” gaming sites are generally pretty weak, but I’ve got to hand it to IGN editor Ryan Geddes for asking some direct, important questions during his time with the GT series creator at SEMA. Although Yamauchi’s ability to talk his way out of specific answers remains strong, Geddes’ latest interview drew some interesting comments. Watch the interview above (look out for replay interior footage of J.R. Rocha’s G37), or keep reading for complete analysis of all the high points

 

The first highlight comes when Geddes tries to dig deeper into the often-debated “20 locations, 70 variations” comments regarding the number of tracks in Gran Turismo 5:

“As I mentioned before there will be 20 different types of scenery the game will be set in, and in those 20 different locations there will be 70 different layouts of tracks that will be available to play.”

As always, when evaluating quotes, remember to take the issue of translation into consideration. Regardless, “20 different types of scenery” appears to support a more narrow interpretation of the word “location”. Geddes continued digging deeper, addressing the track editor:

IGN: “Have you finalized plans for a track editor?
Yamauchi: “Things like that I can’t really discuss yet. This can be said about all the GT development. Until we’re very close to release we won’t have a finalized decision on a lot of things.”

IGN: “If there is a track editor, that will make your job easier, right? Because you can make fans design the tracks instead of your team.
Yamauchi: “[Laughs] A lot of the courses we set up, we take a long time fine-tuning the details and building the track, so it would probably be a bit different than the types of tracks the users will set up in the game.

The key word in Yamauchi’s response to the last question is, of course, “will”. I don’t want to focus on this too much (once again, within the context of translation), but it is an interesting word choice given the recent track editor rumblings… He also provided a hint at where Polyphony Digital is at in the decision-making process regarding dynamic weather and lighting:

“Technically it’s already possible to do in the game, it’s just how we’re going to have that have meaning in the game.”

It also seems Yamauchi got a chuckle out of the excitement and interest around the mysterious Gran Turismo 5 packaging which a GTPlanet reader originally noticed in a video by Mercedes-Benz:

“[Laughs] That’s something else we can’t really talk about yet, but I’m surprised at the level of detail everyone is focused on.”

Oh yes, sensei, we are focused!

http://www.gtplanet.net/yamauchi-responds-to-gt5-track-editor-rumors/

Wooohoo, the man himself has spoken, and he has given hints about the track editor itself!!! :D As GTPLANET points out, interesting choice of words in this phrase:

IGN: “If there is a track editor, that will make your job easier, right? Because you can make fans design the tracks instead of your team.
Yamauchi: “[Laughs] A lot of the courses we set up, we take a long time fine-tuning the details and building the track, so it would probably be a bit different than the types of tracks the users will set up in the game.


The user WILL set up in the game... If, and I still don't want to get my hopes up too much, so i'll continue to be iffy about this until it's 100% confirmed, but IF there's a track editor on the game, then by the holy mother of the motor god, then GT5 hype has just gone through the roof xDD



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