kiefer23 said:
All Textures "ARE" 2D images.... You use a secondary "Bump" or "Normal" texture (mapping) to give it that depth effect. |
I agree with this post. Worked with JOGL which is a java port for OpenGL. This is precisely how 3D is created: 2D texture mapping.
About the game...WOW looks stunning. My Christmas list keeps expanding.