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There's nothing inherently better about 3D gaming than 2D gaming, or vice versa. They're just completely different.

Some games absolutely have to be in 2D, like Contra, Mega Man, Sonic, Castlevania, Gradius, Geometry Wars, Tetris, etc. etc., and those are all pretty amazing games. I've played 3D Sonics and 3D Tetris, and even that one 3D Castlevania, and they were lame.

Level design in 3D games is always easier, or "dumbed down" to make up for the extra dimension and how it affects the control scheme. For example, the jumps in levels 8-1 and 8-2 of SMB1 are ridiculous, and no 3-D platformer has ever had anything that difficult. 2-D games are just generally harder than hell, when you think of stuff like Viewtiful Joe and Ikaruga and whatnot.

And of course there's a bunch of other stuff that can only be done in 3-D. They both have important places in gaming.



Favorite Companies: Nintendo, Blizzard, Valve.
Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
Haiku Group: Haiku Hell.
Nemeses: Snesboy, fkusumot. 
GameDaily Article that Interviewed Me: Console Defense Forces.