| lestatdark said: @libellule I can't say what enviroments look the best to me, since one or the other has some tracks that look better. While Forza 3 wins in the suzuka track, I still haven't seen a city track on Forza 3 that looks on par to what the London track accomplished on GT5:P Also, while Forza 3 has a super Nurburgring track, it has a huge glitch in that some parts of the track the horizon is clipped and only shows a white rectangl. I took a picture of it, and will post it once i get a gold subscription. The point is that, it depends on how you view each game and in what conditions. Most of the times, Forza 3 has superb enviroments, while GT5:p has the London track above all. We'll have to see and wait what GT5 will have to offer, but so far, that Tokyo R246 track enviroments looks on par to what Forza 3 enviroments have to offer. |
See I have to disagree. There is a lack of detail in this tracks environments. ( watched the OP's video, and I cannot see any trees moving in the wind. Watched both twice now. )
As I said the lighting is great, and IMO hides the lack of detail. Textures on things like barriers and tree trunks are nearly non existant. The buildings are very plain, and the road appears very texturless. It's the lighting that makes it look so nice. I haven't experienced the glitch you speak of yet in FM3 on Nurburgring. But I dont doubt that glitches are appear on copies of games. My other question to PD is: Are you enhancing the physics engine from GT5P 's 120hertz ( 120 times a sec ) to 360 hertz ( 360 times a sec ) this time around. It makes a huge difference in elevation and bumps in the road. Also at 200mph it makes the difference between feeling the road, and the bump not appearing at all.
Also I didn't bring FM3 into this thread.







