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psychoBrew said:
JaggedSac said:

I disagree, player count should revolve around the game's mechanics and maps.  If IW makes a really taut small squad combat game, I don't think they should be forced to provide mechanics to organize a large 32v32 game.

A 32v32 CoD match is a spawn and grenade spam fest.  A 32v32 Battlefield game is a completely different story.


The point is let the players decide.  You do think people have brains and are capable of making decisions for something as simple as what is fun, don't you?  If a group of people feel like goofing off with 32v32 on a map designed for 9v9, who is that hurting?  These restrictions are typical console bs and don't belong on the PC.  I can't believe you support IW for thinking they know how to make someone have fun better than the individual can figure it out on their own.

In any case, maps designed for 9v9 are not very good for PC standards.

LOL.  The bolded makes no fucking sense at all.

As for the first paragraph, I can kinda see your point, but IW's decision to use a matchmaking system based on rank and peer to peer hosting is what is causing this limitation.  It is a base game design that is causing the inability to do these large numbers of players.  IW decided that this type of online matchmaking was a better mechanic than having these ridiculous numbers of players on maps designed for close and personal squads.  Would this work for Battlefield?  Hell no.  Would this work for a game like Tribes?  Hell no.  Is it fine for CoD?  Yes.  Here is Bungie's thoughts on matchmaking from GDC 2008.  Notice the last line of the presentation.  "Peer to peer is the future".  You might want to get used to this, as IW and id seem to have drunk Bungie's koolaid.

http://www.vgchartz.com/forum/thread.php?id=91575&page=1