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Staude said:

Running a game at 640x480 vs 1920x1080... Insane difference. Try to run crysis on 640x480 (well if you could XD) even on the best graphics settings it'll look terrible.

...

Actually, I don't think that's a good line of reasoning. Crysis with its textures, models, environments is clearly visually designed to run at higher defs. Downsample it and you're losing a lot.

Other games, like GoW, were designed (models, textures, effects, camera) for a lower res. Render them at a higher def and you're only getting (in content terms) that amount that was lost the first time around. A little bit of texture details, the finer points of some models depending on their LOD settings, etc. It depends a lot on how much the game was optimized for the specific output resolution, or how much was lost because of the rendering resolution bottleneck - again very variable depending on the game.

All of this is familiar to anyone who dabbled with emulators of any 3d console on the naturally higher resolution of PCs.

When it comes to visual quality, just like Reasonable said: the difference in these screenshots is not what I would call "huge", but still the images show improved AA, way less jaggies, slightly more texture details, and a lot more model detail for secondary objects. Plus, in motion it promises to be a solid 60fps experience. Basically what I expected.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman