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euclid said:

I am sure someone else said this but here it is again:

You are worried about the number of games and immediately assume they are going to be crappy by the amount of them being released in such a short time frame. When has nintendo EVER rushed games... Look at how they are handling metriod prime 3 and super smash brothers. These games could probably be released right now, but they aren't because they are not PERFECT. Nintendo doesn't rush games. (anyone remember waiting for ocarina of time???) This is straight from wiki, its in Shigeru Miyamoto's article:

"A delayed game is eventually good; a bad game is bad forever"

It's not rare for Nintendo to delay its games. This is largely due to the perfectionist tendency of Miyamoto who would go as far as scrapping the entire development if he did not find a game up to his standard. Miyamoto and fellow developers refer to this scrapping as "Chabudai Gaeshi" (ちゃぶ台返し, "upending the tea table"), a reference to manga and anime Hoshi of the Giants.[4] It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".[1]

  • "Twinkle Popo" was a completed product with a pre-order of 26,000 units. It was supposed to be released under the game's developer, HAL Laboratory. Miyamoto intervened arguing that, with a tiny bit of tweaking, it would become a great game. After cancelling the preorder, the game was eventually released under Nintendo with the title Kirby's Dream Land, selling 5 million units globally.
  • The Legend of Zelda: Ocarina of Time was supposed to be released immediately after the release of the Nintendo 64 (Japanese release date, 6 June 1996). Instead, Miyamoto, who was the producer, repeatedly ordered the game to be redone, resulting in numerous announcements of delays by Nintendo until the game's eventual release on 21 November 1998. Ocarina of Time sold over 7.6 million units and is widely considered one of the greatest games of all time.
  • Eiji Aonuma was initially the producer of The Legend of Zelda: Twilight Princess. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed. [2] In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game. Twilight Princess, eventually released for both the GameCube and Wii consoles, has received tremendous critical acclaim and commercial success.

Also, you arguments about losing the ability to play the kinda games you like (hardcore for a lack of a better word) is silly. Developers will still make those kinda games if they sell. You hardcore gamers aren't going anywhere because casuals are being brought in, are ya?


 I just wanna point out that... Every game you mention there besides twilight princess... is almost 10 years old.

Not trying to discredit you, I'm just saying... That's a long time ago, and alot changes. When was the last major nintendo game that had a 2-3 year delay? OOT? that's 10 years ago. TP was delayed... not because it needed more work, they wanted to use it as a launch game on the Wii. 



PSN ID: Kwaad


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