This is the biggest news of the weekend-and nobody seems interested. Nevertheless here some more details:
• The Unreal Editor toolset, complete with fully integrated game editing environment.
• Unreal Gemini multithreaded rendering system with support for all modern rendering and shading techniques, advanced lighting and shadowing, ambient occlusion and a powerful material system for creating complex shaders on the fly.
• Unreal Lightmass global illumination solver for high-quality static lighting.
• Unreal PhAT visual physics modeling tool with state-of-the-art physics system powered by NVIDIA PhysX.
• Unreal Kismet, an advanced visual scripting solution that facilitates rapid prototyping of ideas and gameplay mechanics.
• AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
• Unreal Matinee, which includes movie director-class tools for creating in-game cut scenes and gorgeous cinematics.
• UnrealScript, a fully integrated, high-level object-oriented programming language.
• Unreal Cascade particle effects system for implementing explosions, fog, fire and smoke. Module-based system gives real-time previews of visual effects.
• Terrain building tool for placing and customizing vegetation, structures and countless in-game points of interest.
• Audio control through UEs visual Sound Cue Editor, plus support for major audio compression schemes; 3D sound positioning, spatialization and attenuation; multi-channel playback, and much more.
• Built-in Internet and LAN networking support for up to 64 players.
Integrations with leading game development middleware including NVIDIA PhysX, SpeedTree, FaceFX and Bink Video.
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