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salaminizer said:

yes, this misconception that it is Peer-2-Peer is buggering me for some time. it's client-server, but the server also acts as a client.

but what you're talking about isn't related to dedicated servers. host migration is what will prevent a game from ending if the server leaves. with dedicated servers if someone leaves, another person comes in (and sometimes there are even people waiting in line to join). the only cheating someone can do with this is if the server resets the score when someone leaves and join again. it happens now with most games (although in UT99 and mods it didn't).

the host will always have advantage over the others because it's him that process everything and sends back to players. so let's say he shoots someone, then he must send a message to everyone telling it, but obviously he doesn't need to send himself a message. it would be even worse if the server had a bad connection, which is something the matchmaking service will try to attenuate.


Can you still create your own custom matches with custom rules, etc., and play against random people over the net?