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NJ5 said:
JaggedSac said:
NJ5 said:
burning_phoenix that doesn't make sense. If they make a non-moddable dedicated server (as some games have), the only way to have mods is to hack the game.

But if you hack the game, you can hack the p2p version too.

Yep, it will get hacked and people will be able to play it on dedicated servers.  My question is will this negate profile stats for people playing on the dedicated servers?  All perks and level based unlockables will need to be unlocked from the get go because I doubt the functionality of leveling up will work without going through IW's system.  Thoughts on this?

I don't know what to say because I haven't read much about this game. Are there unlockables?

One thing is state-less dedicated servers for a playing sesssion... another one is a MMORPG-style server with stored player information. That's not what I thought "dedicated servers" referred to here.

 

I am not sure exactly how MW2 will work but you basically got different guns and perks based on various statistics like wins, kills, kills with a certain gun, etc.  I am assuming these statistics will be tied to your IW.net profile and will be sent via some sort of messaging to an IW backend database after a match or during a match.  Depending on how IW is updating this information, it could mean playing on a hacked dedicated server would hinder the ability to update your profile.  If you are updating your profile information, they could possibly see that you are not registered as playing via the master matchmaking servers and could possibly tell that you are playing on hacked stuff.  Especially if this stuff is only updated when playing on a ranked playlist.  Not sure, but this could likely only be another small hurdle for hackers to overcome.

Dedicated servers here are speaking of state-less ones.