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Gaming - CoD4 is 600P?!?!? - View Post

MikeB said:
@ Lord The Night Knight

Vector graphics have been with us at least since the early 80s.

Where in my post did I claim it was new?

Using a scaler does not necessarily mean that the picture becomes clearer or more detailed, scalers in their simplest form only increase the sample points for the original signal resulting in more data points for the original given information. You can however add video processing or algorithms creating a Video processor to filter and/or add detail enhancement.

I didn't claim an upscaler added more detail, at least in the way you are replying. I pointed out that upscaling works better in games than DVD since they don't make graphics the same way.

Although such modern chips can enhance image quality significantly (not only by scaling) the results will be of no match compared to natively rendered graphics. Why else would you buy a PC with more processing power if adding a cheap scaler chip would be sufficient? I haven't, but maybe you should compare Gears of War on a 1080p display and look if the PC version while natively rendering in a similar resolution provides significantly better results, I guess it will, how much would be depending on graphics assets.

Again, you are discussing things that involve the texture memory as well. My point is about the frame buffer part of the VRAM.

God of War 2 looks great in 576p and will look good upscaled on a 1080p HDTV (HDTV's have their own scalers), but God of War 3 would certainly offer much better image quality (probably in a native 1080p resolution) on this HDTV.

You still don't get it. God of War 3 will ALSO have much larger texture resolution, draw distance, shading, lighting, effects and polygon count. NONE of those are dependent on screen resolution. Those will still show up on a 480p set.




A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs