JaggedSac on 06 November 2009
| Xelloss said: Well, the thing is - Quakelive uses dedicated servers.. even though it also has a ranking and tier system, the social networking features, and even a matchmaking service ( that I personally have never used). Quakelive is actually the best current Pioneer IMO of the direction things need to go, if a retail game worked like Qlive but also offered 3rd parties to rent/operate semi-private dedicated servers that operated within their framework, and support for mods.... I think it would be outstanding. The core of the issue here, is some businesspeople in the industry have fallen in love with the Xbox live/Halo model... and instead of taking away the good things about that model and applying it to PC sensibilities, and superior PC capabilities... they are abandoning what is good about PC... which makes no sense. There is absolutely room to improve the PC server-browsing experience, but throwing away the PC server entirely is utterly retarded. |
Excellent post.
The Live/Halo model of matchmaking is definitely not the only possible solution. But the Quake Live solution can be expensive. id has gone on record as saying the ad revenue is not covering the server costs. There are improvements that could be made to both.







