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JaggedSac said:
NJ5 said:
JaggedSac said:
r505Matt said:
Try to think from the company's standpoint. They have some silly notion that no dedicated servers will equal more profit in some manner. They probably figure they did so awesomely with the MW that they can do whatever the hell they want, and people will still flock to the game, which is kind of true. But losing a large portion of their PC customer base just seems silly. Maybe they have something they're keeping from us that would put this all into perspective?

This does require a significantly smaller number of servers for them to run.  For any game with dedicated servers, even when the community can host them, the developers need to have a decent number of official ones.  That is a risk for them to say the game supports dedicated servers and then not provide any of their own.

How many servers does/did iD have for their previous games?

As far as I've seen, the vast majority of servers for online FPS games are not run by the developers or publishers.

 

Well, Quake Live is pretty much all id servers.  As for the past Quake games, we would need to see some concrete data to make any sort of judgement, for or against my statement.  But anything more than 4 or 5 would be more than the needs for a matchmaking infrastructure for only 1 game.

Quake Live is the exception, of course.

Still, I don't know what the problem would be with not having any dedicated servers even with dedicated server support. As it stands, they will have neither.

 



My Mario Kart Wii friend code: 2707-1866-0957