By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I believe the DS game was a test in the first place, a prototype for a Wii GTA. They put a lot of effort into it though, because there's no point in testing the water with low quality games.

The PSP and iphone versions are, I believe, further tests (as well as leveraging the work they've already done for more profit). If it flops on those platforms, it was more likely the game and not just a difference of audience.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.