| JaggedSac said: #1 is true #2 is not true. Depends on the dedicated server's distance. Latency is more important than bandwidth. Games don't send very large packets. The reason for the low player counts is more due to the cpu having to process large numbers of packets in a very short time. #3 not true. Nothing about a matchmaking system precludes mods. #4 Not true. Host migration occurs. #5 is true |
About #2, what I meant if we compare the two systems with equal distance of each other. Of course, if I connect to a server located in Inner Mongolia obvouisly it will be laggier if I connected to a host in my own country. However, both of us connecting to a single dedicated server in our own country usually brings better results on average than P2P.
#3 Can I run my own clan rules on IW.net? I haven't been up on the latest news but I heard things like no mods with a matchmaking system so I don't know :/
#4 I understand that's a recent development though, correct?
I can't think of a PC shooter WITHOUT dedicated server support...
But can't they (id) offer 'official' servers anyway, which would be connected through the official match-making service?
Left 4 Dead 1 had a hybrid system like that so I don't know why IW aren't just doing that?







