The hardest part of our development process is the modeling, i personally use both Blender 3D and 3D Max for my sculpts and port them into the UDK. There are just some hiccups in the UDK systems at times that messes with the textures of imported/exported objects. But that's bound to happen.
Working with the Playstation 3 Dev Kit(s) is a whole different story- COMPLETELY different from PC tech in terms of Hardware and is closer to developing handheld games than PC/Vista hybrids.
...uhh...ill just put my favorite quote of all time here.
"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"







