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Before we talk about that though, let's make one thing clear: NSMBW is absolutely brilliant in single-player. While trailers and on-stage demonstrations focused on the game's new multiplayer element, this is a single-player Mario game in exactly the same vein as its classic predecessors, only with the option to slap three more players on the screen.

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That was our other major relief - NSMBW isn't a walkover. Fair enough, we finished the game with well over 50 lives in the bank. We never saw the game over screen. But that was mainly due to the fact that the earlier levels gently ease new-school gamers into the ways of Mario kung fu, while any seasoned player blasts through it, hoovering up the insane number of extra lives the game throws at you. 


The first couple of worlds are fairly lightweight and the difficulty gradually increases until you're dodging mental Bullet Bill swarms that blast onto the screen like you're playing a Treasure-developed shooter, spinning platforms that give you a split second to land and leap swiftly on, and bastard Cheep Cheeps (the little fish) that swim at you in their dozens. We've never seen so many enemies on screen at once in any previous Mario game. It's awesome.

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The big question is how well all this plays in multiplayer. The possibly controversial conclusion we came to though, after a few hours with four other fairly experienced players, is that it doesn't work as well as you might expect. Essentially, we prefer the game in single-player. 

With other players on the screen, the game transforms from a fluid experience to one of waiting. You can't just ninja-bounce over intricate platforms at your own pace, you have to wait for everyone to get through, wait for moving platforms to go back and pick up players forced to hang back, or for less-experienced players (there's always one) to stop buggering it up.

Also, players bash into each other, can pick each other up and bounce on each other's heads. It's utter calamity and results in accidental deaths - lots of them. It's great for the whole co-op competitive spin on the game, but when you just want to get through levels together it's frustrating. The 'I'm-not-f***ing-playing-anymore' type of frustration.

 

http://www.computerandvideogames.com/article.php?id=226725

 

Well the multiplayer stuff is expected, unless you're in perfect sync and of nearly equal skill level, having a four player Mario game will be chaotic, especially when you can fight over stuff and throw each other.

Glad to hear that the singleplayer is so good

 

 

 



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)