bardicverse said:
Yes, I've played 1-5 thus far. Lets take the most recent COD 5 - "Youre in Japan, and you have to win the war, one campaign at a time." It pretty much is cut and paste of old WW2 movies turned interactive. Im not saying they're bad, Im just saying they're predictable. Shall we try to sum up MW2 into a sentence? "America is under attack by terrorists, and it is up to you to stop them and protect your country" I don't mean to seem jaded, I just have a deep understanding of how to pitch a game to a publisher in under 3 minutes. If you break it down to the core elements, FPS games usually have the same premis, just different settings. Part of being a developer is that a lot of the magic of the games that come out is lost, because you know exactly what was done to make the "magic trick" happen.
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Firstly, my question was a rhetorical one. Secondly, almost every game has an eventual ending, and thus can be summarized. Take your example and use it to any game whose story has been completed. MGS: The world is in danger from a terrorst group, and it's your job to save it. Super Mario and most renditions of it: The princess is in danger, and it's your job to save her (thus saving the kingdom). Same deal across the board.
That's where the STORY comes into play. The tie in from begining to end. The events in which take place in order for you to complete the game. It doesn't matter under what genre that story takes place in, it's the STORY, and one in which i would prefer not to have ruined by a video review.
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Bad guys are threating humanity, you must stop them, fight some big bosses along the way, and save the day. I think I just spoiled gaming of all kinds for you now 