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aragod said:
Procrastinato said:

The 100K/year figure has been a good standard for estimating dev costs, as Slime says. It's probably closer to 110K/year nowadays.

There's much more than salary to consider in that, some of the major ones being:

  • Building/location
  • Equipment
  • Software licensing
  • Taxes (employers have to basically match income tax in the US)
  • Insurance


...which add up to a LOT, per developer, so you don't need to have a 100K/dev *salary* to have a 100K/dev/year average expense to develop a game. Not even close. Gamasutra, in fact, reports an average of about 80K per dev, with their annual salary survey, across all disciplines. I think its very close to estimate +20-30K per dev on top of that, for the costs above.

Slimebeast calculations, however, are way off. They don't take multiple projects, team growth, etc. into consideration. If Slimebeast's "prediction technique" were actually a good one, then "The Conduit", a Wii shooter, would have cost 150 employees (the size of the dev) x 2 years x 100K per employee, or 30 million. It cost around "12 million", according to the developer themselves, reported to GamaSutra, because a large portion of their costs are actually for shared engine development, and other projects.

GT5 cost 60 million, converted from yen spent over the past 5 years, to today's dollars, just as the dev said. Any other costs are accounted to other projects, and thus truly don't count toward GT5's budget. PD may already have GT6 in the works, for all we know, or another game we know nothing about.  The dev stated it in a public interview.  He was undoubtably authorized to do so.  Big companies don't make BS expense claims, for legal reasons, so I don't doubt its accuracy.

Being a sequel, I would wager GT6 will cost less than half that much, if that.

Just a quickie – this is bullshit. Development cost doesn't equal running of the company. Development = work on that particular title, which is mainly salary, than minor for technology and QA. When you start developing new project, you don't have to buy a new building, nor new software (unless you are new to the business). Talking apples and oranges here.

Wow, I hope no one thinks you're serious, or are smoking the same stuff as yourself.  You think the costs of running the company come out of some DIFFERENT budget than the one provided by the publisher?  Would you care to tell us where from?

Software is licensed, not bought.  Buildings are rented, not bought.  Taxes are paid, and they're huge.  You have NO clue what you're talking about.  The costs of "running the company" during dev time ARE included in the budget.