By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Sorcery said:
selnor said:
MetalGearSolid_4ever said:
@selnor

Whatever man. Some tech geeks just wrote up an article showing how GT5P looks better than Forza 3.. This thread wasn't about physics, it was about the graphics of both games.

by the way, even though Forza 3 is 360Hz or 120Hz, it wouldn't matter for graphics since as I know physics aren't a part of the graphics card.. LOL

Do you understand anyhting about how it all works? I dont profess to know everything, but this is fairly obvious. Almost all great graphics games have the CPU help out the GPU for graphics. My point was for FM3 they couldnt do that because they needed the CPU to do the wealth of calculations for the rest of the game. If you take the physics simulation down by more than half to GT5P level, that frees up alot of resources of the CPU. Obviously that means they could have had a higher res, more cars etc. When looking at tech of a game, certainly a sim you have to consider everything. Also is it more impressive that they achieved the level they did with all considered? When playing each yes GT5P is in a higher res and a more real coulor pallette, but it's obvious GT5P is bland in comparison and much less real in the physics department.

A tech achievement is what the console is doing as a whole. Becasue resources have to be shared.

No, the CPU doesn't really help out with the graphics. Sure, the CPU will relay data to the GPU, but when it comes to triangles, pixels in a texture, lighting, and all the other things we associate with good graphics... well, that comes down to the GPU. I can't say much about the PS3 since I don't understand how the SPE's work, and because it's so unusual to link a CPU to a GPU like the PS3 does, but other than animations and physics there really isn't much that the CPU does.

Not quite. A GPU has it's own CPU essentially on the chip followed with other factors. It can be quite easy to maximise a GPU's top performance. Alot of 360 games have the CPU doing mathmatic equations for the graphics ( of which there are LOADS ). polygons, the maths involved for a lighting system etc etc, all these can be helped by a CPU. Obviously the display stuff is ALWAYS done on the GPU. But there is alot where a CPU can help. Any 3d object can be helped out by the CPU for instance making it alot less stressful for the GPU, freeing more resource to do things like higher res and more objects. But the game would take a hit in physics so.....