| Garnett said: @procasintato Value ment install base by number of console sold, not how old the average gamer is. The ONLY reason why Value games are on 360 is cause 360 is just as easy to program for as the PC is, simple port, thats why L4D2 has meh graphics and isnt 60 fps nor 1080p. |
That's just it. I've seen plenty of games with the performance of L4D2 on the PS3 already.
Most of the early ports on the PS3 don't even use the SPUs, which is the "tricky" (lol) part. If you don't include the SPUs, the PS3 is basically a 360, but with 1 core instead of 2 (I would say the 360 has 3, but really the OS, and audio, etc. SDKs of the PS3 does most of the "hard" work on the SPUs for you, so basically one of those 360 cores is used up doing something abstracted away by the PS3 OS already).
A LOT of 360 games don't use more than 1 core for the game. L4D2 is scalable, since it runs on PCs... I'm certain this means that it can be scaled down to work on a single core, and a different GPU.
On top of that, as to using the SPUs being hard... what a joke. If any professional engineer said that to me I would laugh at him. Sure, its harder than the 360... marginally. Its like saying "threading is hard"... yeah sure, if you just learned C++ and haven't done a shred of real programming yet.
Using them efficiently, to best the performance of the 360... yeah that requires some effort. But... that isn't what most devs are trying to do, is it? Best the 360 with the PS3 version? They should be trying to make them identical (MS would whine if they were too different, you know, and not allow the game to be published on the 360, which would cost the dev/publisher a truckload).
Not hard. Saying otherwise == BS, pure and simple.







