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ZenfoldorVGI said:
Procrastinato said:
Wut?

I like Valve. L4D rocks. I play it all the time.

PS3 also rocks, and is not hard to develop for. Why they talk trash about it is a mystery. Could be that they are just dumb%^$es, from a tech perspective, and their egos don't allow them to admit it, or opinionated fanboys (which is kinda the same thing). That or moneyhatting... lots of possibilities. I can't think of a "good" reason though. Not one.

I think the PS3 IS hard to develop for. Even the Gearbox guy said that. He said it was a challenge, and fun.

I would present most multiplats over the past few years, as proof, and several over the past few months, along with the fact that the PS3 has honestly much better hardware than the 360, but has rarely been able to put out equal multiplats, much less superior.

Or are you implying that every developer has, by coincidence, been lazy and sloth when developer their PS3 versions of their multiplats, and that the PS3 is as simple to develop for as the notoriously easy to develop for 360 and PC platforms?

Of course it's more difficult to develop for. Developers have finally developed toolsets and learned the console enough so they can develop well on the console, but it certainly wasn't as easy to develop for as the 360, a few years ago when that knowledge didn't exist.

"More difficult" is relative.  Don't make me explain that, man.

It just isn't that hard for a skilled engineer who can read SDK docs.  PS3 ports used to be cruddy because it was EASY to port games to the PS3, as long as you took a quality hit.  Thus publishers paid for the cheap port, and PS3 gamers suffered, because publishers believed they could get more bang/buck for a quickie.

The reason devs have made shoddy ports to the PS3 is because they weren't given the money to port the game -- which would have also hurt the 360 version, had it not been the lead SKU on so many crossplat games.  Devs are not EVER lazy.  Even Valve's engineers, who, btw, are not Gabe Newell.  Trust me on this one.