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Slimebeast said:
CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said:
Carl2291 said:
Slimebeast said:

http://en.wikipedia.org/wiki/Gran_Turismo_5

"In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years"

If release is in March 2010, that's another 2 years. So total dev time is 5 years with 150 people.

150 people x $100.000 = 15 mill per year

5 x 15 = 75 mill

Fair enough. Now another question...

Where are you getting your $100,000 figure from?

It's the common number, used by the majority on VGC, and mostly it's source is based on industry sources, for example the Gears budget presentation at GDC or something, where it was apparent that on average, one team member is associated with a $100,000 cost.

But without a solid figure, your entire prediction could be WAY off....

What do u mean? According to Squilliam and others it's industry practice to account each team member with a cost of $100,000 per year.

That is solid.

The 100,000 figure. Where is that coming ftrom though?

 

Mainly from here:
http://www.neogaf.com/forum/showpost.php?p=17244157&postcount=1




Also this, but take it with a grain of salt (I think the numbers are too high):

2008 Game Developer Salary Survey Reveals $79,000 Average Income

 

That is a very misleading slide.

It would have you believe no QA was done on the game at all and that is the part of the development that is people intensive.......



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !