| Sqrl said: Neat, so is the game going to be sandbox or is it mission/level based? edit: PS - Wii + PC gamer combo is amazing~ |
I can't say too much on the structure, but what I can say is that there is a definite story that ties everything together and explains why you see Slimer, the librarian, and Stay Puft within the first few levels of the game.
And yeah, I like that Sierra is deeming this important enough to have two different version being made simultaneously. And just so people know, I haven't seen a lot of the Wii version, but I can say it is not a PS2 port.
Also, I just want to get this out there-- the Infernal Engine is awesome. In the level I am working on right now there are a crapload of lights and emitters going off along with a very large viewable playspace, AI going on, lots of stuff going on in the background you'll never see, and a large amount of active physics objects. This engine can handle a lot and it works wonderfully on the PS3 and 360. All that stuff is in game and works for both systems.








