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Sqrl said:

Neat, so is the game going to be sandbox or is it mission/level based?

edit: PS - Wii + PC gamer combo is amazing~


 I can't say too much on the structure, but what I can say is that there is a definite story that ties everything together and explains why you see Slimer, the librarian, and Stay Puft within the first few levels of the game.

And yeah, I like that Sierra is deeming this important enough to have two different version being made simultaneously.  And just so people know, I haven't seen a lot of the Wii version, but I can say it is not a PS2 port.

Also, I just want to get this out there-- the Infernal Engine is awesome.  In the level I am working on right now there are a crapload of lights and emitters going off along with a very large viewable playspace, AI going on, lots of stuff going on in the background you'll never see, and a large amount of active physics objects.  This engine can handle a lot and it works wonderfully on the PS3 and 360.  All that stuff is in game and works for both systems.