By performance is he just referring to FPS or does this also refer to load times, how bug-free, glitch-free, etc. things run? So as long as FPS is high enough that people don't notice any slowdown (I think most people can't notice beyond 30 FPS), it's ok to sacrifice some FPS for better visuals. But if by performance we're also talking about shorter load times, less bugs, less glitches, less screen tearing, less graphical screw-ups, etc. then yes performance is more important. The amount of bugs that are popping up in games this gen is intolerable. Especially when you consider that not everyone has broadband internet access (some people can't even get access to it. They gotta rely on satellite internet, which is slow, expensive as hell and doesn't give you enough bandwidth to work with per month). Patches are making game developers more lazy and encouraging them to rush unpolished games to release. Just like they did to PC game developers.







