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I applaud the original poster that was a wonderful analysis using decently rigorous methods, and it made a salient point about the profitability on the respective platforms. Don't let the detail police hold you down. You were incredibly fair in your analysis, and I believe most posters should accept your methodology.

The original poster in fairness used games that were released on all platforms. They are not stating that the developers that made the same game for multiple platforms lost money. They are highlighting the fact that on average which consoles are more profitable to develop games for. You guys were so bent on finding errors that you entirely missed the point.

The games being used were used, because they are on all the next gen consoles. Therefor they are reasonably impartial. The poster is comparing apples to apples as it were. Think of these games as stand alone on their respective platforms. These games were used as examples. Fair examples no less.

The Wii on average generates a hundred percent profit for developers. The 360 generates on average a sixty percent profit for developers. While the PS3 generates a thirty five percent loss. Had these games been stand alone rather then multiple platform. These numbers might hold true.

These games were they exclusive for instance to the PS3 would have cost the developer a pretty penny, and honestly exclusive titles might be losses for developers on the PS3. Note these are averages some exclusives might make money on the PS3. While some might be total money pits. What isn't in doubt is that your chances of profitability are greater on the other two consoles.

Simply not knowing the specific development budget for a particular game doesn't mean we cannot speculate about profitability using good rules of thumb.