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Duke Nukem: Manhattan Project Coming To XBLA?

Not even game cancellation can get the Duke down, as we've learned that his 2002 sidescroller may be on its way to the Xbox Live Arcade.

This news comes courtesy of the Linkedin profile of Rebecca Heineman, one of the founding members of Interplay back in 1983 and programmer of such classics as The Bards Tale III. Rebecca currently resides as Lead Software Development Engineer at Microsoft.

In her LinkedIn profile, as well as a cached versionof a forum post, she suggests that she's been working on bringing Duke Nukem: Manhattan Project to the Xbox Live Arcade.

Quick history lesson - Manhatten Project was a 3D side scrolling Duke Nukem adventure developed by 3D Realms and the now defunct Sunstorm Interactive back in 2002, and was well received by critics. It was used to keep Duke Nukem in the limelight after Duke Nukem Forever's release date continued to slip.

Looking back it would have fit perfectly in the age of digital downloads, so it's no surprise that Duke is making a return trip to the Xbox Live Arcade. Just watching this video will show you how surprisingly similar Shadow Complex is to Manhattan Project's mechanics and level design.

The game hasn't ages all that well graphically though, especially compared to Shadow Complex, so if truly is in the works I would hope they find a way to cram in some of those Duke Nukem Forever models and textures into this game.

There is no official word on this game at this time, but what we've found seems to confirm it. Are you ready to kick ass and chew bubblegum?



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick