nofingershaha said:
makingmusic476 said:
Reasonable said: Yeah, everything I've seen indicates this isn't the best port in the world, although to be fair all the evidence suggests that porting 360 specific code to PS3 isn't something you want to be doing anyway.
I really don't understand why a game developed for one console specifically isn't just made an exclusive vs a weak port - alternatively if you really want to go multi-platform then don't code specifically for one console, either code for both or go the route of coding for PS3 then porting (as the evidence suggests you get far better results porting PS3 code to 360 than vice versa).
|
What I wanna know is why they made 360 the lead SKU when the game will in all likelihood sell better on ps3. Even with the the 360 version reaching almost 40% of the ps3 version's sales in Japan, most likely due to the incredibly poor port, it'll probably still sell better on ps3 overall in the end.
You'd think Platinum games would've developed on ps3 while letting Sega handle a 360 port. It would've probably resulted in a better ps3 version than we see now, while probably not changing much on the 360 side of things, given the relative ease of porting from ps3 to 360 compared to 360 to ps3. And since a majority of their customers will be playing the ps3 version, you'd think they would've wanted to put their best foot forward on that platform.
|
Answer is simple, development on the 360 is cheaper and faster. By the way japanese developers are saying, ps3 has way too many hoops to jump through, and as the old saying goes, "time is money".
|
But either way, development on ps3 was done. Plus, I believe it'd be a bit easier to get a game running on ps3 initially then getting a game already designed around the 360's architecture to run on ps3.
We've seen this countless times from companies like EA. The general consensus is it's best to port from ps3 to 360, because it's much easier than doing the reverse. The only companies that generally do the reverse these days are those that consider the ps3 version of a game to be little more than an afterthought, like EA and their port of the Orange Box. Companies like Criterion focused on the ps3 first and foremost, and it resulted in near identical versions of Burnout Paradise.
Given that it was Sega that actually handled the port of Bayonetta, it almost seems as if the ps3 version *was* an afterthought, which makes little sense considering the ps3 version will likely make up the majority of their sales.