| Reasonable said: Yeah, everything I've seen indicates this isn't the best port in the world, although to be fair all the evidence suggests that porting 360 specific code to PS3 isn't something you want to be doing anyway. I really don't understand why a game developed for one console specifically isn't just made an exclusive vs a weak port - alternatively if you really want to go multi-platform then don't code specifically for one console, either code for both or go the route of coding for PS3 then porting (as the evidence suggests you get far better results porting PS3 code to 360 than vice versa). |
What I wanna know is why they made 360 the lead SKU when the game will in all likelihood sell better on ps3. Even with the 360 version reaching almost 40% of the ps3 version's sales week one in Japan, most likely due to the incredibly poor port, it'll probably still sell better on ps3 overall in the end.
You'd think Platinum games would've developed on ps3 while letting Sega handle a 360 port. It would've probably resulted in a better ps3 version than we see now, while probably not changing much on the 360 side of things, given the relative ease of porting from ps3 to 360 compared to 360 to ps3. And since a majority of their customers will be playing the ps3 version, you'd think they would've wanted to put their best foot forward on that platform.







