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bugrimmar said:
^it boils down to personal preference.

I felt that the fact that we know nothing of Drake except he's a fortune hunter to be unsettling due to the fact that he kills hundreds of professional soldiers. It's not about "oh it's a game". It's about how you take the background you know of a character and the things he does being consistent.

Imagine if say Solid Snake suddenly reveals he likes cross-dressing as a schoolgirl. Weird right? Because we know Snake as the most awesome bad ass soldier. And in that Otacon moment (do you think love can bloom on the battlefield), I think everyone felt a little strange because it seems like an uncharacteristic topic to talk about.

I also felt that the characters of Chloe and Elena weren't fully explored. We don't even know why Drake and Elena broke up in the first place and how he ended up with Chloe. It just felt like there were too many gaps in the story for the player to guess. Some people may like the mystery, but I don't like it.

About the length of the single player story, again, it's just a matter of preference. I wanted the game to last longer, and it didn't. Basically that's it.

The point is that you should try to look at it as your regular gamer, not exactly your own opinion and push that through in a review.

And if you are going to use the "he shouldn't be able to do that"-move, then I sure hope you downgrade every game from now on for that exact reason. Otherwise, you're being hypocritical.

 

In Ratchet & Clank - games, it took until this new adventure to learn certain things about Ratchet's and Clank's past. Would you have docked points for all previous games because they were not "filled in enough"?

 

You're going about it the wrong way if you push through your own preference. "What would an average gamer want to hear" is the question you should ask. The fact that he only got shot once storywise, you can't brush that off as "well, that's how I see it". That means I could dock points because "well, I wanted the BackStreet Boys in the game, they weren't... -4" :s