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n1kon said:

I played both demos and I thought the Ratchet demo was ok but a little too shooter.  The Clank demo on the other hand was great!  I really liked it.  Does anyone know the Ratchet /Clank gameplay ratio or if the Ratchet gameplay is pretty much just like the demo only?

The game is divided into different parts, some of the Ratchet parts are less shooting and more jumping and all the Clank parts I've played so far have been about puzzles more than enemies.

You have about 50% regular Ratchet areas, 10% space combat Ratchet parts and 5% platforming on small planets Ratchet parts (or more depending on how much you go around looking for collectables) plus about 30 or 35% Clank parts and puzzles.

I'd say so far it's about 65% Ratchet and 35% Clank, but some of the Ratchet parts where you go on tiny planets to collect the Zoni are more platforming than shooting, the main story parts of Ratchet are mainly shooting and action with some jumping parts.

 

So far I'm liking this one a lot better than the ToD, but the weakest parts of this one are worse than the weakest parts in that game. The Clank parts are the best thing about this Ratchet and the worst are the space combat segments. I think Insomniac should literally copy Starfox 64 for the space combat parts, even though they are a relatively small part of the game, it would be funner.

Also, since I heard this is the last R&C Future game, I want them to make a 10$ downloadable game that's only Clank puzzles and make the puzzles harder and harder the further you go. Only need about 3 or 4 hours and it would be great fun.

Sort of like Portal, but with Clank Time puzzles instead of gravity and portal puzzles.

 



Thanks to Blacksaber for the sig!