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I dunno why, but it pleases me to read that the ground work has been done so well for the environments. It shows the attention to detail isn't just on the technical side (pretty graphics, nice audio, etc.) but on the artistic side as well, all based on sound research. Sure, there are a few small errors, but that's better than the error-fest we are used to with such games, which are normally based on whimsy alone, all with the aim of being super 'cool' or whatever.

Also nice to read what Tenzin and friends were actually saying.