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chazy13 said:
Your first idea where you guide lemming type people somewhere is actually a real game . It was a lemmings game on ps2 which used eyetoy.

HOLY CRAP.  I swear I had no idea baout this game but it friggen talks about doing the same stuff I am.  Granted it has difficulties due to lighting that Natal will not have, it isfreakishly similar to my idea.  I had Lemmings in mind when I thought of it, I just did not know that there was a PSEye version out.

 

http://www.eurogamer.net/articles/r_lemmings_ps2

"Yet, from what we can take from the brevity of the experience, it almost, almost works. Throwing away all the traditional job icons, you instead direct and ferry Lemmings alongside manipulating scenery with your body. Bridging gaps with your hair, blocking paths to danger with the side of your head, uncomfortably cupping Lemmings in the crux of your elbow as they threaten to spill to their death, and - most satisfying - blatting the lot of them with a swat of the hand when they refuse to do what you want: it can all be done. As can waving your arms at certain hotspots to flick switches, wind up catapults, and clear blocked paths, etc.

Because the Lemmings regard you as an obstacle on a 2D plane, you have to be constantly aware of your body. It's not like most head-on EyeToy games and having dozens of vulnerable little sprites walking all over the screen requires a physical strategy. Pop up on top of them and your bumbling bulk will crush them out of existence. Instead you have to plan, carefully contorting your frame - though not stupidly so - to accommodate the layout of the levels, often ducking below the TV and poking necessary limbs up like a fleshy periscope.

It can be frustratingly imprecise at times, not at all helped if your lighting and background conditions aren't perfect. And if the number needed in the exit to win is lenient, it's in opposition to the seemingly random times said bad lighting allows a group of Lemmings to leap out of your cupped hands and dash themselves on the harsh rocks of your shoulder bone.

Yet for the times it does work, it's great. You'll get a little kick out of Lemmings marching up the slope of your finger enough times to be satisfied with the meagre portion of levels provided. Though, let's be honest, this is nothing more than a tech demo; a proof of concept for what might be possible in the future."

 

It doesn't have any depth information being used though.  If it senses your body, it places it in the game space.  This is different than I was thinking.  But interesting none the less.